Sunday, January 19, 2014

Shy Body Sculptor BE/ButtEx Comic

I updated http://www.strongandstacked.com today with a brand new Breast Expansion / Butt Expansion comic named Shy Body Sculptor.  The basic idea for this story came from an email I got from one of the members of strong and stacked

He wanted to see a comic where there was a couple who fall in love, and which featured a shy girl who gained the power to grow her boobs and butt at will.  I took that basic idea and ran with it .  I get member requests from time to time, and I can't fill all of them. But this one seemed very doable and fun so I went ahead and gave it a try.

While working on it, I kept thinking that it was turning out fairly well, but that if only I had more time to spend I could make it a lot better. I get that feeling a lot. But the competing tension is that I have to update the site in at least a somewhat timely manner.  So I have to do what I can in a time boxed period . It was fun working on this comic though.  Maybe I'll do a sequel to it at some point

What I really want to do now is spend some time learning zbrush though.  There are two reasons I want to do that.  One is that I've always been so dependent on some of the morph packages for breasts that are out there, and I'd like to be able to sculpt my own breast morphs. I think zbrush may be the best way for me to do that

Secondly, I've always been in awe of Tigersan's muscle girls.  Again, I've been at the mercy of prepackaged muscle morphs, and I'd love to be able to do something even a fourth as good as Tigersan's custom muscle morphs. That way I could get some more variety into the look of the muscle girls that I make - they won't all look like they've come from stock muscle packages and so on

So I'll be trying to learn zbrush as I work on some of the next comics. The other thing I'd like to try is to get another renderer to work rather than the stock Daz Studio renderer. I bought one last year but am still fiddling with it to get it to look good. If I can get it figured out, I'll start using it in the stuff I create and hopefully it will look more realistic than ever.



 

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