I just posted a new muscle girl comic to strongandstacked.com today: Mai Lin's Muscles.
The inspiration for this comic really came from a long standing admiration I've had for some of Loenror's work, specifically a drawing he did of his character Muscle Gal Ayumi: http://loenror.deviantart.com/art/musclegal-ayumi-129475507
From the moment I saw that drawing I fantasized of some hulking bodyguard/assassin who for some reason I felt would have the name Mai Lin. She'd be part Elektra Assassin, part Hulk, all woman.
The Mai Lin's Muscles comic I just wrote came out of that fantasy. I used this as an opportunity to give Zbrush a try as well.
One thing I've never been thrilled with is how Victoria 4's arms look (she's a stock model from daz3d.com) when you try to make them muscular. They can end up looking like chicken wings.
I spent a week (maybe more than that) struggling with zbrush and sculptris (had one previous post about that). The learning curve is steep. And there are masters of it that I'm in awe of who are just so, so far beyond what I will probably ever be able to do with it (Tigersan is one example )
But I'm determined to at least get to a level of expertise with it where I can pump up some muscles and boobs on the stock models in a way that will look pretty good.
With the Mai Lin character, I went ahead and cranked up her arms. It's my first attempt at using Zbrush to alter the mesh of a character, but I feel like it was at least a start.
Mai Lin's arms don't look like chicken wings!
So I was happy about that.
The cost of my foray into learning zbrush is that I have been slow to update my sites this month.
Now that I've gotten some proficiency under my belt I plan to pick up the pace a bit with cranking out content, and will use Zbrush a bit while I'm doing it
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